Downtime
Yup, we had downtime. Sorry.
Apologies for the varied downtime over the past day, the first set was caused by peering/networking problems at our provider. The second was caused by a bug in our code that was caused by a loss of networking prior, this in turn caused database corruption and thus extended the downtime.
I apologise sincerely for this inconvenience, we’re currently working on moving hosting companies to one with more reliance as this isn’t the first time they’ve bitten us. The bug that caused the corruption has also been fixed so this particular situation doesn’t reoccur.
The good news is, we’re back online and experienced no loss. Thanks for putting up with the downtime with minimal fuss and enjoy the game!